Jérémy Pinchon
3D Generalist
3rd Year Student at ARTFX
3rd Year Student at ARTFX
Hello, I am a 3D generalist student and aiming to work in the visual effects industry.
Although i am only at the beginning of my journey, I'm enjoying every single step of the process and am looking forward to my development as an artist.
I've always been interested in cinema since a young age, and decided to make it my future a few years ago.
At university I'm currently learning modeling, sculpting, texturing, lighting and all necessary skills to create high quality visuals that convey emotions, from full CGI shots to live action movies.
The goal was to make a hard surface model of a military mecha in Maya based of images references. It was quite challenging to figure out the mechanisms and to make it functionable, while keeping a good topology.
This was my first attempt at recreating a real life object 1:1 scale while trying to make it as close as possible to the references.
Everything was made from scratch, from modeling to texturing and shading. This project was very complete in term of skills, I learnt how to manage an optimized workflow between the different softwares.
This project allowed me to train my modeling skills, the Star Wars spaceship was really good for this exercise as it has different complex shapes, surface details and mechanical structures.
This is my first project made on Zbrush, the goal was to sculpt a realistic human face. So i chose the character Palpatine because i find it has interesting elements to model, such as wrinkles and strong facial features.
After sculpting the head, i moved on the human body. This study allowed me to learn more about anatomy and how muscles intertwine, as well as bones placement and articulations. The goal was to sculpt an athlete in action, and to recreate the feeling of tension in the posture.
This was a group project completed in 1 week. The goal was to create an environment with a sphere shape in the middle of the image. With my team we decided to go for a dystopian Sci-Fi environment, and from here we all created our own composition and environment, following the same theme. I've done every aspect from concept, blockout, to modeling, texturing, lighting, rendering and comp.
This was a short project on asset modeling and texturing inspired from a video game. My main goal was to create an asset that i would then texture to learn the software substance painter, which was new to me.
The goal of this project was to create a mecha from zero. It was interesting to try new designs, and then doing the textures on it. It also was a playground to experiment with a new workflow of nodes in Mari.
For this project i did the layout, lighting and rendering part. The goal was to learn the USD pipeline for Houdini Solaris, while creating a realistic environment. I took images references, and then started with a blockout. Then it was time for the layout part, trying different compositions, using scattering, foliage, rocks etc. It was quite challenging but very fun to make, and allowed me to acquire a lot of knowledge.
The goal for this project was to integrate a 3D object into a live footage. I shot the video and took a 360° image for the HDRI, modeled and textured the helmet, and then tracked the head to replace the helmet on stage with the cgi helmet. A lot of cleaning was necessary for the background, it's why I did some clean plates and background reconstruction.
This comp project was about replacing an actor from a movie shot with one of my friend. It required to analyze the lighting, the camera angle and the timing. It was mainly focused on greenscreen keying and integration, with some final adjustments like background reconstruction and color grading.
This is a more advanced project focused on keying. The main difficulties were about the semi transparent dress of the actress, the jewels, the sword, and the hair moving with the wind which made it more challenging. After fully removing the greenscreen, I integrated her in a matte painting that was done during a group project, and then did the color grading.